Taemin Hong

Senior Software Engineer

About Me

Hi there! I'm Taemin Hong. I'm a software engineer with over a decade of experience developing high-performance 3D applications and one year of back-end development experience.

I've worked on a variety of projects, including an online sofa configurator, a digital clothing editor, VR training simulators, 3D modeling tools, texture editors and so on. My expertise includes C++, C#, OpenGL, WebGL, Unity, TypeScript, React, AWS, and more.

In my free time, I explore open-source projects and customize tools like Emacs. I also enjoy reading books or articles that offer insights into software development. Outside the digital realm, I love hiking and drawing.

Work Experience

Z-Emotion

Back-end Engineer Jun 2025 - now
Product Manager Mar 2022 - Oct 2022
Senior Software Engineer Nov 2020 - Mar 2022
  • AWS
  • SQL
  • Nest.js
  • React
  • Typescript
  • Bash
  • WebGL
  • C++
  • C#
  • OpenGL

KOVI

Software Engineer Jun 2016 - Sep 2019
  • C#
  • Unity
  • Typescript
  • WebGL
  • React
  • Bash

J-One Entertainment

Software Engineer Jul 2015 - Apr 2016
  • C#
  • Unity

Lodics

Software Engineer Jan 2009 - Dec 2014
  • C++
  • OpenGL

View Full Resume

WebGL Demos

Ocean

Rendering realistic water is challenging, especially in real-time. This demo showcases plausible ocean waves using a relatively simple mathematical model.

Depth Peeling

In real-time rendering, correctly rendering multiple layers of transparency is not simple. This demo demonstrates how to achieve this using the Depth Peeling technique.

Physically Based Rendering

Physically Based Rendering is a standard technique in the modern real-time rendering world, but it requires a deeper understanding of 3D rendering and some math. This demo shows a basic implementation of PBR with WebGL.

View More Demos

Misc

Zls Inspector

Online zls file viewer.

Zls Tools

Windows Explorer extension that generates zls file thumbnail images.