Z-Emotion
- AWS
- SQL
- Nest.js
- React
- Typescript
- Bash
- WebGL
- C++
- C#
- OpenGL
Senior Software Engineer
Hi there! I'm Taemin Hong. I'm a software engineer with over a decade of experience developing high-performance 3D applications and one year of back-end development experience.
I've worked on a variety of projects, including an online sofa configurator, a digital clothing editor, VR training simulators, 3D modeling tools, texture editors and so on. My expertise includes C++, C#, OpenGL, WebGL, Unity, TypeScript, React, AWS, and more.
In my free time, I explore open-source projects and customize tools like Emacs. I also enjoy reading books or articles that offer insights into software development. Outside the digital realm, I love hiking and drawing.
Rendering realistic water is challenging, especially in real-time. This demo showcases plausible ocean waves using a relatively simple mathematical model.
In real-time rendering, correctly rendering multiple layers of transparency is not simple. This demo demonstrates how to achieve this using the Depth Peeling technique.
Physically Based Rendering is a standard technique in the modern real-time rendering world, but it requires a deeper understanding of 3D rendering and some math. This demo shows a basic implementation of PBR with WebGL.
Online zls file viewer.
Windows Explorer extension that generates zls file thumbnail images.